Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat it's enemies while running his war economy. Everything runs in so-called real-time, in opposition to turn-based games where the player always has to wait for his turn. The trick is to balance the effort put into building the economy and building an army to defend and attack the enemies.
Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies.
It is possible to play against human opponents over LAN, internet, or against the computer. It successfully runs under Linux, MS Windows, BSD, and Mac OS X.
Bos Wars aims to create a completely original and fun open source RTS game.
The newest version of Bos Wars can always be found at http://www.boswars.org.
This server has nothing more than some temporary files, and a copy of both the development version of the install docs (as provided by the svn repository) and the doxygen-generated documentation of the code; again, provided by the svn repository. Both of these are updated on a daily basis, if there are any changes checked in.
We make no claims as to the accuracy of any of the contents herein; as always, if you're ever in doubt, check the source.
I like to add links to things I've found useful.
Like the Changelog, or the svn changelog - "svn log -v -rHEAD:9496" - where 9496 is about the release for 2.5.