____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"| Clean() | CMap | |
| CleanFogOfWar() | CMap | |
| CoastOnMap(int x, int y) const | CMap | |
| Create() | CMap | |
| Field(int x, int y) const | CMap | [inline] |
| Fields | CMap | |
| FogGraphic | CMap | [static] |
| Info | CMap | |
| Init() | CMap | |
| IsFieldExplored(const CPlayer *player, int x, int y) const | CMap | [inline] |
| IsFieldVisible(const CPlayer *player, int x, int y) const | CMap | [inline] |
| IsTileVisible(const CPlayer *player, int x, int y) const | CMap | |
| NoFogOfWar | CMap | |
| PatchManager | CMap | |
| Reveal(void) | CMap | |
| Save(CFile *file) const | CMap | |
| Visible | CMap | |
| WaterOnMap(int x, int y) const | CMap |
1.5.6