____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

File List

Here is a list of all files with brief descriptions:
action_attack.cpp [code]The attack action
action_board.cpp [code]The board action
action_build.cpp [code]The build building action
action_die.cpp [code]The die action
action_follow.cpp [code]The follow action
action_move.cpp [code]The move action
action_patrol.cpp [code]The patrol action
action_repair.cpp [code]The repair action
action_resource.cpp [code]The generic resource action
action_spellcast.cpp [code]The spell cast action
action_stand.cpp [code]The stand ground action
action_still.cpp [code]The stand still action
action_train.cpp [code]The building train action
action_unload.cpp [code]The unload action
actionlistener.h [code]
actions.cpp [code]The actions
actions.h [code]The actions headerfile
ai.cpp [code]The computer player AI main file
ai.h [code]The ai headerfile
ai_building.cpp [code]AI building functions
ai_force.cpp [code]AI force functions
ai_local.h [code]The local AI header file
ai_magic.cpp [code]AI magic functions
ai_plan.cpp [code]AI planning functions
ai_resource.cpp [code]AI resource manager
allegro.h [code]
animation.h [code]The animations headerfile
astar.cpp [code]The a* path finder routines
basiccontainer.h [code]
botpanel.cpp [code]The bottom panel
build.cpp [code]The units
button.cpp [code]
button.h [code]
button_checks.cpp [code]The button checks
checkbox.cpp [code]
checkbox.h [code]
chunkparticle.cpp [code]The chunk particle
cliprectangle.cpp [code]
cliprectangle.h [code]
color.cpp [code]
color.h [code]
command.cpp [code]Give units a command
commands.cpp [code]Global command handler - network support
commands.h [code]The commands header file
construct.cpp [code]The constructions
construct.h [code]The constructions headerfile
container.cpp [code]
container.h [code]
cursor.cpp [code]The cursors
cursor.h [code]The cursors header file
defaultfont.cpp [code]
defaultfont.h [code]
dropdown.cpp [code]
dropdown.h [code]
editloop.cpp [code]The editor main loop
editor.h [code]The editor file
exception.cpp [code]
exception.h [code]
focushandler.cpp [code]
focushandler.h [code]
font.cpp [code]The color fonts
guichan/include/guichan/font.h [code]
include/font.h [code]The font headerfile
game.cpp [code]The game set-up and creation
gfont.cpp [code]
glgraphicdraw.cpp [code]The general sprite functions
graphic.cpp [code]The general graphic functions
graphicanimation.cpp [code]The Graphic Animation class
graphics.cpp [code]
graphics.h [code]
groups.cpp [code]The units' groups handling
gsdl.cpp [code]
gsdl.h [code]
gui.cpp [code]
gui.h [code]
guichan.cpp [code]
guichan.h [code]
icon.cpp [code]
icon.h [code]
icons.cpp [code]The icons
icons.h [code]The icons headerfile
image.cpp [code]
image.h [code]
imagefont.cpp [code]
imagefont.h [code]
imageloader.h [code]
input.h [code]
interface.cpp [code]The interface
interface.h [code]The user interface header file
intern_video.h [code]
iocompat.h [code]IO platform compatibility header file
iolib.cpp [code]Compression-IO helper functions
iolib.h [code]The iolib functions header file
key.cpp [code]
key.h [code]
keyinput.cpp [code]
keyinput.h [code]
keylistener.h [code]
label.cpp [code]
label.h [code]
linedraw.cpp [code]The general linedraw functions
listbox.cpp [code]
listbox.h [code]
listmodel.h [code]
loadgame.cpp [code]Load game
lowlevel.cpp [code]The network lowlevel
luacallback.cpp [code]Lua callback
luacallback.h [code]
mainloop.cpp [code]The main game loop
mainscr.cpp [code]The main screen
map.cpp [code]The map
map.h [code]The map headerfile
map_draw.cpp [code]The map drawing
map_fog.cpp [code]The map fog of war handling
map_radar.cpp [code]The map radar handling
map_save.cpp [code]Saving the map
menu_proc.cpp [code]The menu processing code
menus.h [code]The menu headerfile
minimap.cpp [code]The minimap
minimap.h [code]The minimap headerfile
missile.cpp [code]The missiles
missile.h [code]The missile headerfile
mouse.cpp [code]The mouse handling
mouseinput.cpp [code]
mouseinput.h [code]
mouselistener.h [code]
movie.cpp [code]Movie playback functions
movie.h [code]The movie header file
music.cpp [code]Background music support
net_lowlevel.h [code]The network low level header file
netconnect.cpp [code]The network high level connection code
netconnect.h [code]The network connection setup header file
network.cpp [code]The network
network.h [code]The network header file
ogg.cpp [code]Ogg support
particle.h [code]The base particle headerfile
particlemanager.cpp [code]The particle manager
patch.h [code]The patch header
patch_editor.cpp [code]The patch editor
patch_manager.cpp [code]
patch_manager.h [code]
patch_type.h [code]The patch type header
pathfinder.cpp [code]The path finder routines
pathfinder.h [code]The path finder headerfile
platform.h [code]
player.cpp [code]The players
player.h [code]The player headerfile
png.cpp [code]The png graphic file loader
radiobutton.cpp [code]
radiobutton.h [code]
rectangle.cpp [code]
rectangle.h [code]
replay.cpp [code]Replay game
replay.h [code]The replay header file
results.h [code]The game results headerfile
savegame.cpp [code]Save game
script.cpp [code]The configuration language
script.h [code]The configuration language headerfile
script_ai.cpp [code]The AI ccl functions
script_map.cpp [code]The map ccl functions
script_missile.cpp [code]The missile-type ccl functions
script_player.cpp [code]The player ccl functions
script_sound.cpp [code]The sound ccl functions
script_spell.cpp [code]The spell script functions.
script_ui.cpp [code]The ui ccl functions
script_unit.cpp [code]The unit ccl functions
script_unittype.cpp [code]The unit-type ccl functions
scrollarea.cpp [code]
scrollarea.h [code]
sdl.cpp [code]SDL video support
sdlgraphics.cpp [code]
sdlgraphics.h [code]
sdlimageloader.cpp [code]
sdlimageloader.h [code]
sdlinput.cpp [code]
sdlinput.h [code]
sdlpixel.h [code]
selection.cpp [code]The units' selection
settings.h [code]The game settings headerfile
slider.cpp [code]
slider.h [code]
smokeparticle.cpp [code]The smoke particle
sound.cpp [code]The sound
sound.h [code]The sound header file
sound_id.cpp [code]The sound id
sound_server.cpp [code]The sound server (hardware layer and so on)
sound_server.h [code]The sound server header file
spells.cpp [code]The spell cast action
spells.h [code]The Spells
staticparticle.cpp [code]The static particle
stratagus.cpp [code]The main file
stratagus.h [code]The main header file
textbox.cpp [code]
textbox.h [code]
textfield.cpp [code]
textfield.h [code]
title.cpp [code]The title screen
title.h [code]The title screen headerfile
tolua++.h [code]
tolua.cpp [code]
tolua_event.cpp [code]
tolua_event.h [code]
tolua_is.cpp [code]
tolua_map.cpp [code]
tolua_push.cpp [code]
tolua_to.cpp [code]
translate.cpp [code]Translate languages
translate.h [code]The translate headerfile
trigger.cpp [code]The trigger handling
trigger.h [code]The game trigger headerfile
ui.cpp [code]The user interface globals
ui.h [code]The user interface header file
unit.cpp [code]The units
unit.h [code]The unit headerfile
unit_cache.cpp [code]The unit cache
unit_cache.h [code]The unit headerfile
unit_draw.cpp [code]The draw routines for units
unit_find.cpp [code]The find/select for units
unit_manager.cpp [code]Unit manager
unit_manager.h [code]Unit manager header
unit_save.cpp [code]Save unit
unitsound.cpp [code]The unit sounds
unitsound.h [code]The unit sounds headerfile
unittype.cpp [code]The unit types
unittype.h [code]The unit-types headerfile
upgrade.cpp [code]The upgrade/allow functions
upgrade.h [code]The upgrades headerfile
upgrade_structs.h [code]The upgrade/allow headerfile
util.cpp [code]General utilites
util.h [code]General utilities
version.h [code]The version of Bos Wars
video.cpp [code]The universal video functions
video.h [code]The video headerfile
wav.cpp [code]Wav support
wav.h [code]The wav file format header file
widget.cpp [code]
widget.h [code]
widgets.cpp [code]The stratagus ui widgets
widgets.h [code]The widgets headerfile
window.cpp [code]
window.h [code]
x.h [code]

Generated on Sat Feb 21 00:28:27 2009 for Bos Wars by  doxygen 1.5.6