____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"
Go to the source code of this file.
Classes | |
| struct | WavFMT |
| struct | WavChunk |
Defines | |
| #define | RIFF 0x46464952 |
| "RIFF" chunk names. | |
| #define | WAVE 0x45564157 |
| "WAVE" chunk names. | |
| #define | FMT 0x20746D66 |
| "fmt " chunk names. | |
| #define | DATA 0x61746164 |
| "data" chunk names. | |
| #define | WAV_UNKNOWN 0 |
| #define | WAV_PCM_CODE 1 |
| #define | WAV_ADPCM 2 |
| #define | WAV_ALAW 6 |
| #define | WAV_MULAW 7 |
| #define | WAV_OKI_ADPCM 16 |
| #define | WAV_DIGISTD 21 |
| #define | WAV_DIGIFIX 22 |
| #define | IBM_MULAW 0x0101 |
| #define | IBM_ALAW 0x0102 |
| #define | IBM_ADPCM 0x0103 |
| #define | WAV_MONO 1 |
| #define | WAV_STEREO 2 |
Definition in file wav.h.
| #define DATA 0x61746164 |
"data" chunk names.
Definition at line 44 of file wav.h.
Referenced by LoadWav(), and CSampleWavStream::Read().
| #define FMT 0x20746D66 |
| #define RIFF 0x46464952 |
| #define WAVE 0x45564157 |
1.5.6