____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "stratagus.h"
#include "unittype.h"
#include "player.h"
#include "unit.h"
#include "unit_manager.h"
#include "unit_cache.h"
#include "interface.h"
#include "map.h"
#include "ui.h"
#include "commands.h"
#include "network.h"
#include "iolib.h"
#include "script.h"
Go to the source code of this file.
Functions | |
| void | SaveSelection (void) |
| Restore selection. | |
| void | RestoreSelection (void) |
| Clear current selection. | |
| void | UnSelectAll (void) |
| Select group as selection. | |
| void | ChangeSelectedUnits (CUnit **units, int count) |
| Changed TeamUnit Selection. | |
| void | ChangeTeamSelectedUnits (CPlayer *player, CUnit **units, int adjust, int count) |
| Add a unit to selection. | |
| int | SelectUnit (CUnit *unit) |
| Select one unit as selection. | |
| void | SelectSingleUnit (CUnit *unit) |
| Remove a unit from selection. | |
| void | UnSelectUnit (CUnit *unit) |
| Add a unit to selected if not already selected, remove it otherwise. | |
| int | ToggleSelectUnit (CUnit *unit) |
| Select units from the same type (if selectable by rectangle). | |
| int | SelectUnitsByType (CUnit *base) |
| Toggle units from the same type (if selectable by rectangle). | |
| int | ToggleUnitsByType (CUnit *base) |
| Select the units belonging to a particular group. | |
| int | SelectGroup (int group_number) |
| Add the units from the same group as the one in parameter. | |
| int | AddGroupFromUnitToSelection (CUnit *unit) |
| Select the units from the same group as the one in parameter. | |
| int | SelectGroupFromUnit (CUnit *unit) |
| Select the units in the selection rectangle. | |
| static int | SelectOrganicUnitsInTable (CUnit **table, int num_units) |
| static int | SelectSpritesInsideRectangle (int sx0, int sy0, int sx1, int sy1, CUnit **table, int num_units) |
| int | AddSelectedUnitsInRectangle (int x0, int y0, int x1, int y1) |
| Add ground units in the selection rectangle to the current selection. | |
| int | SelectUnitsInRectangle (int sx0, int sy0, int sx1, int sy1) |
| Select ground units in the selection rectangle. | |
| int | SelectGroundUnitsInRectangle (int sx0, int sy0, int sx1, int sy1) |
| Select flying units in the selection rectangle. | |
| int | SelectAirUnitsInRectangle (int sx0, int sy0, int sx1, int sy1) |
| Add the units in the selection rectangle to the current selection. | |
| int | AddSelectedGroundUnitsInRectangle (int sx0, int sy0, int sx1, int sy1) |
| Add flying units in the selection rectangle to the current selection. | |
| int | AddSelectedAirUnitsInRectangle (int sx0, int sy0, int sx1, int sy1) |
| Init selections. | |
| void | InitSelections (void) |
| Save current selection state. | |
| void | SaveSelections (CFile *file) |
| Clean up selections. | |
| void | CleanSelections (void) |
| Register CCL selection features. | |
| static int | CclSetGroupId (lua_State *l) |
| static int | CclSelection (lua_State *l) |
| void | SelectionCclRegister (void) |
Variables | |
| int | NumSelected |
| Number of selected units. | |
| int | TeamNumSelected [PlayerMax] |
| How many units selected. | |
| int | MaxSelectable |
| Maximum number of selected units. | |
| CUnit ** | Selected |
| All selected units. | |
| CUnit ** | TeamSelected [PlayerMax] |
| teams currently selected units | |
| static int | _NumSelected |
| save of NumSelected | |
| static int | _TeamNumSelected [PlayerMax] |
| save of TeamNumSelected | |
| static CUnit ** | _Selected |
| save of Selected | |
| static CUnit ** | _TeamSelected [PlayerMax] |
| save of TeamSelected | |
| static unsigned | GroupId |
| Unique group # for automatic groups. | |
Definition in file selection.cpp.
| int AddGroupFromUnitToSelection | ( | CUnit * | unit | ) |
Select the units from the same group as the one in parameter.
Add units from group of a particular unit to selection.
| unit | unit belonging to the group to be selected. |
Definition at line 531 of file selection.cpp.
References CUnit::LastGroup, MaxSelectable, NumSelected, NumUnits, SelectUnit(), and Units.
Referenced by DoSelectionButtons(), SelectGroupFromUnit(), and UIHandleButtonUp().
| int AddSelectedAirUnitsInRectangle | ( | int | sx0, | |
| int | sy0, | |||
| int | sx1, | |||
| int | sy1 | |||
| ) |
Init selections.
Add the air units in the rectangle to the current selection
| sx0 | X start of selection rectangle in tile coordinates | |
| sy0 | Y start of selection rectangle in tile coordinates | |
| sx1 | X start of selection rectangle in tile coordinates | |
| sy1 | Y start of selection rectangle in tile coordinates |
Definition at line 1007 of file selection.cpp.
References CanSelectMultipleUnits, CUnit::IsUnusable(), MaxSelectable, NumSelected, CUnit::Player, CUnitCache::Select(), CUnitType::SelectableByRectangle, SelectAirUnitsInRectangle(), SelectSpritesInsideRectangle(), SelectUnit(), CUnit::TeamSelected, TileSizeX, TileSizeY, CUnit::Type, UnitCache, UnitMax, CUnitType::UnitType, and UnitTypeFly.
Referenced by UIHandleButtonUp().
| int AddSelectedGroundUnitsInRectangle | ( | int | sx0, | |
| int | sy0, | |||
| int | sx1, | |||
| int | sy1 | |||
| ) |
Add flying units in the selection rectangle to the current selection.
Add the ground units in the rectangle to the current selection
| sx0 | X start of selection rectangle in tile coordinates | |
| sy0 | Y start of selection rectangle in tile coordinates | |
| sx1 | X start of selection rectangle in tile coordinates | |
| sy1 | Y start of selection rectangle in tile coordinates |
Definition at line 933 of file selection.cpp.
References CanSelectMultipleUnits, CUnit::IsUnusable(), MaxSelectable, NumSelected, CUnit::Player, CUnitCache::Select(), CUnitType::SelectableByRectangle, SelectGroundUnitsInRectangle(), SelectSpritesInsideRectangle(), SelectUnit(), CUnit::TeamSelected, TileSizeX, TileSizeY, CUnit::Type, UnitCache, UnitMax, CUnitType::UnitType, and UnitTypeFly.
Referenced by UIHandleButtonUp().
| int AddSelectedUnitsInRectangle | ( | int | x0, | |
| int | y0, | |||
| int | x1, | |||
| int | y1 | |||
| ) |
Add ground units in the selection rectangle to the current selection.
Add the units in the rectangle to the current selection
| x0 | X start of selection rectangle in tile coordinates | |
| y0 | Y start of selection rectangle in tile coordinates | |
| x1 | X start of selection rectangle in tile coordinates | |
| y1 | Y start of selection rectangle in tile coordinates |
Definition at line 668 of file selection.cpp.
References CanSelectMultipleUnits, MaxSelectable, NumSelected, CUnitCache::Select(), SelectOrganicUnitsInTable(), SelectSpritesInsideRectangle(), SelectUnit(), SelectUnitsInRectangle(), TileSizeX, TileSizeY, UnitCache, and UnitMax.
Referenced by UIHandleButtonUp().
| static int CclSelection | ( | lua_State * | l | ) | [static] |
Define the current selection.
| l | Lua state. |
Definition at line 1153 of file selection.cpp.
References InitSelections(), LuaCheckArgs, LuaError, LuaToNumber(), LuaToString(), NumSelected, and UnitSlots.
Referenced by SelectionCclRegister().
| static int CclSetGroupId | ( | lua_State * | l | ) | [static] |
Set the current group id. (Needed for load/save)
| l | Lua state. |
Definition at line 1136 of file selection.cpp.
References GroupId, LuaCheckArgs, and LuaToNumber().
Referenced by SelectionCclRegister().
| void ChangeSelectedUnits | ( | CUnit ** | units, | |
| int | count | |||
| ) |
Changed TeamUnit Selection.
Replace a group of selected units by an other group of units.
| units | Array of units to be selected. | |
| count | Number of units in array to be selected. |
Definition at line 143 of file selection.cpp.
References Assert, GroupId, CUnit::LastGroup, MaxSelectable, NetworkSendSelection(), NumSelected, CUnit::Selected, and UnSelectAll().
Referenced by SelectAirUnitsInRectangle(), SelectGroundUnitsInRectangle(), SelectGroup(), SelectSingleUnit(), and SelectUnitsInRectangle().
Add a unit to selection.
Change A Unit Selection from my Team
| player | The Player who is selecting the units | |
| units | The Units to add/remove | |
| adjust | 0 = reset, 1 = remove units, 2 = add units | |
| count | the number of units to be adjusted |
Definition at line 173 of file selection.cpp.
References Assert, CPlayer::Index, MaxSelectable, NoUnitP, TeamNumSelected, and CUnit::TeamSelected.
Referenced by CommandQuit(), and NetworkProcessSelection().
| void CleanSelections | ( | void | ) |
Register CCL selection features.
Clean up the selection module.
Definition at line 1110 of file selection.cpp.
References _TeamNumSelected, GroupId, NumSelected, PlayerMax, and TeamNumSelected.
Referenced by CleanGame(), and CleanModules().
| void InitSelections | ( | void | ) |
Save current selection state.
Initialize the selection module.
Definition at line 1074 of file selection.cpp.
References MaxSelectable, and PlayerMax.
Referenced by CclSelection(), CreateGame(), and InitModules().
| void RestoreSelection | ( | void | ) |
Clear current selection.
Restore selection.
Definition at line 99 of file selection.cpp.
References _NumSelected, _TeamNumSelected, NumSelected, PlayerMax, CUnit::Selected, TeamNumSelected, CUnit::TeamSelected, and UnSelectAll().
| void SaveSelection | ( | void | ) |
Restore selection.
Save selection to restore after.
Definition at line 79 of file selection.cpp.
References _NumSelected, _TeamNumSelected, NumSelected, PlayerMax, and TeamNumSelected.
| void SaveSelections | ( | CFile * | file | ) |
Clean up selections.
Save current selection state.
| file | Output file. |
Definition at line 1094 of file selection.cpp.
References GroupId, NumSelected, CFile::printf(), and UnitReference().
Referenced by SaveGame().
| int SelectAirUnitsInRectangle | ( | int | sx0, | |
| int | sy0, | |||
| int | sx1, | |||
| int | sy1 | |||
| ) |
Add the units in the selection rectangle to the current selection.
Select own air units in a rectangle.
| sx0 | X start of selection rectangle in tile coordinates | |
| sy0 | Y start of selection rectangle in tile coordinates | |
| sx1 | X start of selection rectangle in tile coordinates | |
| sy1 | Y start of selection rectangle in tile coordinates |
Definition at line 878 of file selection.cpp.
References CanSelectMultipleUnits, ChangeSelectedUnits(), CUnit::IsUnusable(), MaxSelectable, CUnit::Player, CUnitCache::Select(), CUnitType::SelectableByRectangle, SelectSpritesInsideRectangle(), CUnit::TeamSelected, TileSizeX, TileSizeY, CUnit::Type, UnitCache, UnitMax, CUnitType::UnitType, and UnitTypeFly.
Referenced by AddSelectedAirUnitsInRectangle(), and UIHandleButtonUp().
| int SelectGroundUnitsInRectangle | ( | int | sx0, | |
| int | sy0, | |||
| int | sx1, | |||
| int | sy1 | |||
| ) |
Select flying units in the selection rectangle.
Select own ground units in a rectangle.
| sx0 | X start of selection rectangle in tile coordinates | |
| sy0 | Y start of selection rectangle in tile coordinates | |
| sx1 | X start of selection rectangle in tile coordinates | |
| sy1 | Y start of selection rectangle in tile coordinates |
Definition at line 823 of file selection.cpp.
References CanSelectMultipleUnits, ChangeSelectedUnits(), CUnit::IsUnusable(), MaxSelectable, CUnit::Player, CUnitCache::Select(), CUnitType::SelectableByRectangle, SelectSpritesInsideRectangle(), CUnit::TeamSelected, TileSizeX, TileSizeY, CUnit::Type, UnitCache, UnitMax, CUnitType::UnitType, and UnitTypeFly.
Referenced by AddSelectedGroundUnitsInRectangle(), and UIHandleButtonUp().
| int SelectGroup | ( | int | group_number | ) |
Add the units from the same group as the one in parameter.
Change selected units to units from group group_number Doesn't change the selection if the group has no unit.
| group_number | number of the group to be selected. |
Definition at line 509 of file selection.cpp.
References Assert, ChangeSelectedUnits(), GetNumberUnitsOfGroup(), GetUnitsOfGroup(), NUM_GROUPS, and NumSelected.
Referenced by UiSelectGroup().
| int SelectGroupFromUnit | ( | CUnit * | unit | ) |
Select the units in the selection rectangle.
Select units from group of a particular unit. Doesn't change the selection if the group has no unit, or the unit doesn't belong to any group.
| unit | unit belonging to the group to be selected. |
Definition at line 561 of file selection.cpp.
References AddGroupFromUnitToSelection(), CUnit::LastGroup, and UnSelectAll().
Referenced by DoSelectionButtons(), and UIHandleButtonUp().
| void SelectionCclRegister | ( | void | ) |
Register CCL features for selections.
Definition at line 1182 of file selection.cpp.
References CclSelection(), CclSetGroupId(), and Lua.
Referenced by InitCcl().
| static int SelectOrganicUnitsInTable | ( | CUnit ** | table, | |
| int | num_units | |||
| ) | [static] |
Select the units selecteable by rectangle in a local table. Act like a filter: The source table is modified. Return the original table if no unit is found.
| table | Input/Output table of units. | |
| num_units | Number of units in input table. |
Definition at line 581 of file selection.cpp.
References CanSelectMultipleUnits, CUnit::IsUnusable(), MaxSelectable, CUnit::Player, CUnitType::SelectableByRectangle, CUnit::TeamSelected, and CUnit::Type.
Referenced by AddSelectedUnitsInRectangle(), and SelectUnitsInRectangle().
| void SelectSingleUnit | ( | CUnit * | unit | ) |
Remove a unit from selection.
Select a single unit, unselecting the previous ones
| unit | Pointer to unit to be selected. |
Definition at line 260 of file selection.cpp.
References ChangeSelectedUnits().
Referenced by DoSelectionButtons(), SelectUnitsInRectangle(), UiFindIdleWorker(), and UIHandleButtonUp().
| static int SelectSpritesInsideRectangle | ( | int | sx0, | |
| int | sy0, | |||
| int | sx1, | |||
| int | sy1, | |||
| CUnit ** | table, | |||
| int | num_units | |||
| ) | [static] |
Selects units from the table whose sprite is at least partially covered by the rectangle. The rectangle is determined by coordinates of its upper left and lower right corner expressed in screen map coordinate system.
| sx0 | x-coord of upper left corner of the rectangle | |
| sy0 | y-coord of upper left corner of the rectangle | |
| sx1 | x-coord of lower right corner of the rectangle | |
| sy1 | y-coord of lower right corner of the rectangle | |
| table | table of units | |
| num_units | number of units in table |
Definition at line 621 of file selection.cpp.
References CUnitType::BoxHeight, CUnitType::BoxWidth, CUnit::IX, CUnit::IY, CUnitType::OffsetX, CUnitType::OffsetY, CUnitType::TileHeight, TileSizeX, TileSizeY, CUnitType::TileWidth, CUnit::Type, CUnit::X, and CUnit::Y.
Referenced by AddSelectedAirUnitsInRectangle(), AddSelectedGroundUnitsInRectangle(), AddSelectedUnitsInRectangle(), SelectAirUnitsInRectangle(), SelectGroundUnitsInRectangle(), and SelectUnitsInRectangle().
| int SelectUnit | ( | CUnit * | unit | ) |
Select one unit as selection.
Add a unit to the other selected units.
| unit | Pointer to unit to add. |
Definition at line 223 of file selection.cpp.
References DebugPrint, GameRunning, GroupId, CUnitType::IsNotSelectable, CUnit::LastGroup, MaxSelectable, NumSelected, CUnit::Removed, CUnitType::Revealer, CUnit::Selected, and CUnit::Type.
Referenced by AddGroupFromUnitToSelection(), AddSelectedAirUnitsInRectangle(), AddSelectedGroundUnitsInRectangle(), AddSelectedUnitsInRectangle(), ToggleSelectUnit(), ToggleUnitsByType(), and UiAddGroupToSelection().
| int SelectUnitsByType | ( | CUnit * | base | ) |
Toggle units from the same type (if selectable by rectangle).
Select units from a particular type and belonging to the local player.
The base is included in the selection and defines the type of the other units to be selected.
| base | Select all units of same type. |
FIXME: should always select the nearest 9 units to the base!
Definition at line 346 of file selection.cpp.
References Assert, CanSelectMultipleUnits, GameRunning, GroupId, CUnitType::IsNotSelectable, CUnit::IsUnusable(), CUnit::LastGroup, CViewport::MapHeight, CViewport::MapWidth, CViewport::MapX, CViewport::MapY, MaxSelectable, CUserInterface::MouseViewport, NetworkSendSelection(), NumSelected, CUnit::Orders, CUnit::Player, CUnit::Removed, CUnitCache::Select(), CUnitType::SelectableByRectangle, CUnit::Selected, CUnit::TeamSelected, CUnit::Type, UI, UnitActionDie, UnitCache, UnitMax, and UnSelectAll().
Referenced by DoSelectionButtons(), and UIHandleButtonUp().
| int SelectUnitsInRectangle | ( | int | sx0, | |
| int | sy0, | |||
| int | sx1, | |||
| int | sy1 | |||
| ) |
Select ground units in the selection rectangle.
Select units in a rectangle. Proceed in order in none found:
| sx0 | X start of selection rectangle in tile coordinates | |
| sy0 | Y start of selection rectangle in tile coordinates | |
| sx1 | X start of selection rectangle in tile coordinates | |
| sy1 | Y start of selection rectangle in tile coordinates |
Definition at line 727 of file selection.cpp.
References CUnitType::Building, CUnitType::CanHarvestFrom, CanSelectMultipleUnits, ChangeSelectedUnits(), CUnit::IsVisibleInViewport(), CUnit::IsVisibleOnMap(), CUnit::Orders, CUnit::Player, CUnit::Removed, CUnitCache::Select(), CUserInterface::SelectedViewport, SelectOrganicUnitsInTable(), SelectSingleUnit(), SelectSpritesInsideRectangle(), ThisPlayer, TileSizeX, TileSizeY, CUnit::Type, UI, UnitActionDie, UnitCache, and UnitMax.
Referenced by AddSelectedUnitsInRectangle(), and UIHandleButtonUp().
| int ToggleSelectUnit | ( | CUnit * | unit | ) |
Select units from the same type (if selectable by rectangle).
Toggle the selection of a unit in a group of selected units
| unit | Pointer to unit to be toggled. |
Definition at line 322 of file selection.cpp.
References CUnit::Selected, SelectUnit(), and UnSelectUnit().
Referenced by DoSelectionButtons(), and UIHandleButtonUp().
| int ToggleUnitsByType | ( | CUnit * | base | ) |
Select the units belonging to a particular group.
Toggle units from a particular type and belonging to the local player.
The base is included in the selection and defines the type of the other units to be selected.
| base | Toggle all units of same type. |
Definition at line 440 of file selection.cpp.
References CanSelectMultipleUnits, CUnit::IsUnusable(), CViewport::MapHeight, CViewport::MapWidth, CViewport::MapX, CViewport::MapY, CUserInterface::MouseViewport, NetworkSendSelection(), NumSelected, CUnit::Orders, CUnit::Player, CUnit::Removed, CUnitCache::Select(), CUnitType::SelectableByRectangle, SelectUnit(), CUnit::TeamSelected, CUnit::Type, UI, UnitActionDie, UnitCache, and UnitMax.
Referenced by DoSelectionButtons(), and UIHandleButtonUp().
| void UnSelectAll | ( | void | ) |
Select group as selection.
Unselect all the units in the current selection
Definition at line 122 of file selection.cpp.
References GroupId, NoUnitP, NumSelected, and CUnit::Selected.
Referenced by ChangeSelectedUnits(), RestoreSelection(), SelectGroupFromUnit(), SelectUnitsByType(), and UiUnselectAll().
| void UnSelectUnit | ( | CUnit * | unit | ) |
Add a unit to selected if not already selected, remove it otherwise.
Unselect unit
| unit | Pointer to unit to be unselected. |
Definition at line 270 of file selection.cpp.
References Assert, GroupId, CUnit::LastGroup, NoUnitP, NumSelected, PlayerMax, CUnit::Selected, TeamNumSelected, and CUnit::TeamSelected.
Referenced by DoActionMove(), CUnit::Remove(), and ToggleSelectUnit().
int _NumSelected [static] |
save of NumSelected
Definition at line 65 of file selection.cpp.
Referenced by RestoreSelection(), and SaveSelection().
int _TeamNumSelected[PlayerMax] [static] |
save of TeamNumSelected
Definition at line 66 of file selection.cpp.
Referenced by CleanSelections(), RestoreSelection(), and SaveSelection().
CUnit** _TeamSelected[PlayerMax] [static] |
unsigned GroupId [static] |
Unique group # for automatic groups.
Definition at line 70 of file selection.cpp.
Referenced by CclSetGroupId(), ChangeSelectedUnits(), CleanSelections(), CUnit::Init(), SaveSelections(), SelectUnit(), SelectUnitsByType(), UnSelectAll(), and UnSelectUnit().
| int MaxSelectable |
Maximum number of selected units.
How many units could be selected.
Definition at line 61 of file selection.cpp.
Referenced by AddGroupFromUnitToSelection(), AddSelectedAirUnitsInRectangle(), AddSelectedGroundUnitsInRectangle(), AddSelectedUnitsInRectangle(), AddToGroup(), CclSetMaxSelectable(), ChangeSelectedUnits(), ChangeTeamSelectedUnits(), InitGroups(), InitSelections(), SelectAirUnitsInRectangle(), SelectGroundUnitsInRectangle(), SelectOrganicUnitsInTable(), SelectUnit(), SelectUnitsByType(), and SetGroup().
| int NumSelected |
Number of selected units.
how many units selected
Definition at line 59 of file selection.cpp.
Referenced by AddGroupFromUnitToSelection(), AddSelectedAirUnitsInRectangle(), AddSelectedGroundUnitsInRectangle(), AddSelectedUnitsInRectangle(), CclSelection(), ChangeSelectedUnits(), CleanSelections(), DoActionMove(), CButtonPanel::DoClicked(), DoRightButton(), DoSelectionButtons(), CViewport::Draw(), CInfoPanel::Draw(), CButtonPanel::Draw(), DrawBuildingCursor(), DrawInfoPanelMultipleSelected(), DrawInformations(), DrawUnitInfo(), GetButtonStatus(), HandleMouseOn(), CUnit::Remove(), RestoreSelection(), SaveSelection(), SaveSelections(), SelectGroup(), SelectUnit(), SelectUnitsByType(), SendAttack(), SendAttackGround(), SendCommand(), SendMove(), SendPatrol(), SendRepair(), SendResource(), SendSpellCast(), SendUnload(), ToggleUnitsByType(), UiAddToGroup(), UiCenterOnSelected(), UiDefineGroup(), UIHandleButtonDown(), UIHandleButtonUp(), UnSelectAll(), UnSelectUnit(), CButtonPanel::Update(), and UpdateButtonPanelMultipleUnits().
All selected units.
currently selected units
Definition at line 62 of file selection.cpp.
Referenced by CUnit::ClearAction(), CButtonPanel::DoClicked(), DoRightButton(), DoSelectionButtons(), CViewport::Draw(), CButtonPanel::Draw(), DrawBuildingCursor(), DrawInfoPanelMultipleSelected(), DrawInfoPanelSingleSelected(), DrawPieMenu(), DrawUnitInfo(), GetButtonStatus(), HandleMouseOn(), CUnit::Init(), IsButtonAllowed(), SendAttack(), SendAttackGround(), SendCommand(), SendMove(), SendPatrol(), SendRepair(), SendResource(), SendSpellCast(), SendUnload(), UiAddGroupToSelection(), UiAddToGroup(), UiCenterOnSelected(), UiDefineGroup(), UiFindIdleWorker(), UIHandleButtonDown(), UIHandleButtonUp(), UiTrackUnit(), CButtonPanel::Update(), and UpdateButtonPanelMultipleUnits().
| int TeamNumSelected[PlayerMax] |
How many units selected.
Number of Units a team member has selected.
Definition at line 60 of file selection.cpp.
Referenced by ChangeTeamSelectedUnits(), CleanSelections(), RestoreSelection(), SaveSelection(), and UnSelectUnit().
| CUnit** TeamSelected[PlayerMax] |
teams currently selected units
Definition at line 63 of file selection.cpp.
Referenced by CUnit::Init().
1.5.6