____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"
#include <list>
Go to the source code of this file.
Classes | |
| class | CUnitManager |
Variables | |
| CUnit * | UnitSlots [] |
| All possible units. | |
| unsigned int | UnitSlotFree |
| First free unit slot. | |
| CUnitManager | UnitManager |
| Unit manager. | |
Definition in file unit_manager.h.
Unit manager.
Definition at line 49 of file unit_manager.cpp.
Referenced by CclSlotUsage(), CleanUnits(), InitUnits(), main1(), MakeUnit(), CUnit::Release(), and SaveUnits().
| unsigned int UnitSlotFree |
First free unit slot.
Definition at line 47 of file unit_manager.cpp.
Referenced by CUnitManager::AllocUnit(), CclSlotUsage(), CUnitManager::Init(), NetworkEvent(), ParseCommand(), CUnitManager::Save(), and UpdateUnitVariables().
All possible units.
Definition at line 46 of file unit_manager.cpp.
Referenced by CclDefineAiPlayer(), CclDefineViewports(), CclGetUnit(), CclGroup(), CclMissile(), CclParseBuilt(), CclParseOrder(), CclSelection(), CclSlotUsage(), CclUnit(), DoNextReplay(), NetworkEvent(), NetworkSendCommands(), and ParseCommand().
1.5.6