____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

loadgame.cpp File Reference

Load game. More...

#include <stdio.h>
#include <stdlib.h>
#include "stratagus.h"
#include "icons.h"
#include "cursor.h"
#include "construct.h"
#include "unittype.h"
#include "upgrade.h"
#include "interface.h"
#include "missile.h"
#include "map.h"
#include "script.h"
#include "ui.h"
#include "ai.h"
#include "results.h"
#include "trigger.h"
#include "actions.h"
#include "minimap.h"
#include "replay.h"
#include "sound.h"
#include "sound_server.h"
#include "font.h"
#include "pathfinder.h"
#include "spells.h"
#include "particle.h"

Go to the source code of this file.

Functions

void InitDefinedVariables ()
void CleanModules (void)
 Cleanup all modules.
void InitModules (void)
 Initialize all modules.
void LoadModules (void)
 Load all modules.
void LoadGame (const std::string &filename)
 Load saved game.


Detailed Description

Load game.

Definition in file loadgame.cpp.


Function Documentation

void CleanModules ( void   ) 

void InitDefinedVariables (  ) 

Define already variables, useful for drawing now.

Definition at line 1351 of file script_unittype.cpp.

References new_strdup(), CUnitTypeVar::NumberVariable, NVARALREADYDEFINED, CUnitTypeVar::Variable, and CUnitTypeVar::VariableName.

void InitModules ( void   ) 

void LoadGame ( const std::string &  filename  ) 

void LoadModules ( void   ) 


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