____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"| clean() | CPatchType | [inline] |
| CPatchType(const std::string &name, const std::string &file, int tileWidth, int tileHeight, unsigned short *flags) | CPatchType | [inline] |
| getFile() const | CPatchType | [inline] |
| getFlag(int x, int y) const | CPatchType | [inline] |
| getFlags() | CPatchType | [inline] |
| getGraphic() const | CPatchType | [inline] |
| getName() const | CPatchType | [inline] |
| getTileHeight() const | CPatchType | [inline] |
| getTileWidth() const | CPatchType | [inline] |
| load() | CPatchType | [inline] |
| setFlag(int x, int y, unsigned short flag) | CPatchType | [inline] |
| ~CPatchType() | CPatchType | [inline] |
1.5.6