____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

CPlayer Member List

This is the complete list of members for CPlayer, including all inherited members.

ActualUtilizationRateCPlayer
AddToUnitsConsumingResources(CUnit *unit, int costs[MaxCosts])CPlayer
AiCPlayer
AiEnabledCPlayer
AiNameCPlayer
AlliedCPlayer
AllowCPlayer
BuildingLimitCPlayer
CheckLimits(const CUnitType *type) const CPlayer
Clear()CPlayer
ClearResourceVariables()CPlayer
ColorCPlayer
EnemyCPlayer
GetEnergyProductionRate()CPlayer [inline]
GetEnergyStorageCapacity()CPlayer [inline]
GetEnergyStored()CPlayer [inline]
GetMagmaProductionRate()CPlayer [inline]
GetMagmaStorageCapacity()CPlayer [inline]
GetMagmaStored()CPlayer [inline]
GetTotalEnergy()CPlayer [inline]
GetTotalMagma()CPlayer [inline]
HaveUnitTypeByIdent(const std::string &ident) const CPlayer
HaveUnitTypeByType(const CUnitType *type) const CPlayer
IndexCPlayer
IsAllied(const CPlayer *x) const CPlayer
IsAllied(const CUnit *x) const CPlayer
IsBothSharedVision(const CPlayer *x) const CPlayer
IsBothSharedVision(const CUnit *x) const CPlayer
IsEnemy(const CPlayer *x) const CPlayer
IsEnemy(const CUnit *x) const CPlayer
IsSharedVision(const CPlayer *x) const CPlayer
IsSharedVision(const CUnit *x) const CPlayer
IsTeamed(const CPlayer *x) const CPlayer
IsTeamed(const CUnit *x) const CPlayer
NameCPlayer
Notify(int type, int x, int y, const char *fmt,...) const CPlayer
NumBuildingsCPlayer
ProductionRateCPlayer
RebuildUnitsConsumingResourcesList()CPlayer
RemoveFromUnitsConsumingResources(CUnit *unit)CPlayer
RequestedUtilizationRateCPlayer
ScoreCPlayer
SetEnergyProductionRate(int v)CPlayer [inline]
SetEnergyStorageCapacity(int v)CPlayer [inline]
SetEnergyStored(int v)CPlayer [inline]
SetMagmaProductionRate(int v)CPlayer [inline]
SetMagmaStorageCapacity(int v)CPlayer [inline]
SetMagmaStored(int v)CPlayer [inline]
SetName(const std::string &name)CPlayer
SetResource(int resource, int value)CPlayer
SetStartView(int x, int y)CPlayer [inline]
SetTotalEnergy(int v)CPlayer [inline]
SetTotalMagma(int v)CPlayer [inline]
SharedVisionCPlayer
StartXCPlayer
StartYCPlayer
StorageCapacityCPlayer
StoredResourcesCPlayer
TeamCPlayer
TotalBuildingsCPlayer
TotalKillsCPlayer
TotalNumUnitsCPlayer
TotalRazingsCPlayer
TotalResourcesCPlayer
TotalUnitLimitCPlayer
TotalUnitsCPlayer
TypeCPlayer
UnitColorsCPlayer
UnitLimitCPlayer
UnitsCPlayer
UnitsConsumingResourcesActualCPlayer
UnitsConsumingResourcesRequestedCPlayer
UnitTypesCountCPlayer
UpdateUnitsConsumingResources(CUnit *unit, int costs[MaxCosts])CPlayer


Generated on Sat Feb 21 00:28:24 2009 for Bos Wars by  doxygen 1.5.6