____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <ai_local.h>
Public Member Functions | |
| AiUnitType () | |
Public Attributes | |
| int | Want |
| number of this unit-type wanted | |
| CUnitType * | Type |
| unit-type self | |
Definition at line 84 of file ai_local.h.
| AiUnitType::AiUnitType | ( | ) | [inline] |
Definition at line 86 of file ai_local.h.
| int AiUnitType::Want |
number of this unit-type wanted
Definition at line 88 of file ai_local.h.
Referenced by AiCheckBelongsToForce(), AiCheckUnits(), AiCleanForce(), CclAiDump(), CclAiForce(), CclDefineAiPlayer(), and SaveAiPlayer().
unit-type self
Definition at line 89 of file ai_local.h.
Referenced by AiCheckBelongsToForce(), AiCheckUnits(), AiCleanForce(), CclAiDump(), CclAiForce(), CclDefineAiPlayer(), and SaveAiPlayer().
1.5.6