____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <construct.h>
Public Member Functions | |
| CConstructionFrame () | |
Public Attributes | |
| int | Percent |
| Percent complete. | |
| ConstructionFileType | File |
| Graphic to use. | |
| int | Frame |
| Frame number. | |
| CConstructionFrame * | Next |
| Next pointer. | |
Definition at line 104 of file construct.h.
| CConstructionFrame::CConstructionFrame | ( | ) | [inline] |
Definition at line 106 of file construct.h.
Percent complete.
Definition at line 109 of file construct.h.
Referenced by CclDefineConstruction().
Graphic to use.
Definition at line 110 of file construct.h.
Referenced by DrawConstruction(), and DrawConstructionShadow().
Next pointer.
Definition at line 112 of file construct.h.
Referenced by CclParseBuilt(), CclUnit(), CleanConstructions(), SaveUnit(), and UpdateConstructionFrame().
1.5.6