____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <network.h>
Public Member Functions | |
| CNetworkChat () | |
| void | Serialize (unsigned char *p) |
| void | Deserialize (unsigned char *p) |
Static Public Member Functions | |
| static size_t | Size () |
Public Attributes | |
| Uint8 | Player |
| Sending player. | |
| char | Text [7] |
| Message bytes. | |
Definition at line 146 of file network.h.
| CNetworkChat::CNetworkChat | ( | ) | [inline] |
| void CNetworkChat::Serialize | ( | unsigned char * | p | ) |
| void CNetworkChat::Deserialize | ( | unsigned char * | p | ) |
| Uint8 CNetworkChat::Player |
Sending player.
Definition at line 157 of file network.h.
Referenced by CNetworkChat(), Deserialize(), NetworkChatMessage(), ParseNetworkCommand(), and Serialize().
| char CNetworkChat::Text[7] |
Message bytes.
Definition at line 158 of file network.h.
Referenced by CNetworkChat(), Deserialize(), NetworkChatMessage(), ParseNetworkCommand(), and Serialize().
1.5.6