____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <upgrade_structs.h>
Public Member Functions | |
| CUnitStats () | |
Public Attributes | |
| CVariable * | Variables |
| user defined variable. | |
Definition at line 80 of file upgrade_structs.h.
| CUnitStats::CUnitStats | ( | ) | [inline] |
Definition at line 82 of file upgrade_structs.h.
user defined variable.
Definition at line 84 of file upgrade_structs.h.
Referenced by AiCheckRepair(), CUnit::AssignToPlayer(), AttackTarget(), AttackUnitsInDistance(), AttackUnitsInRange(), CalculateDamage(), AdjustVitals::Cast(), CheckForTargetInRange(), CommandAttack(), CommandAttackGround(), DoRepair(), DrawInformations(), FindRangeAttack(), HandleActionBuilt(), HandleActionDie(), HandleRegenerations(), LetUnitDie(), MapMarkUnitSight(), MapUnmarkUnitSight(), MoveToTarget(), UiDrawManaBar(), UpdateStats(), UpdateUnitSightRange(), UpdateUnitVariables(), and CUnitType::~CUnitType().
1.5.6