____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <cursor.h>
Public Member Functions | |
| CursorConfig () | |
| void | Load () |
Public Attributes | |
| std::string | Name |
| Config cursor-type name. | |
| CCursor * | Cursor |
| Cursor-type pointer. | |
This structure contains all information to reference/use a cursor. It is normally used in other config structures.
Name to reference this cursor-type. Used while initialization. (See CCursor::Ident)
Pointer to this cursor-type. Used while runtime.
Definition at line 134 of file cursor.h.
| void CursorConfig::Load | ( | ) |
Load Cursor.
Definition at line 141 of file ui.cpp.
References Assert, Cursor, CursorByIdent(), and Name.
Referenced by CUserInterface::Load().
| std::string CursorConfig::Name |
Config cursor-type name.
Definition at line 140 of file cursor.h.
Referenced by CUserInterface::CUserInterface(), and Load().
Cursor-type pointer.
Definition at line 141 of file cursor.h.
Referenced by CButtonPanel::DoClicked(), EditorCallbackButtonDown(), EditorCallbackButtonUp(), EditorCallbackMouse(), EditorMainLoop(), GameMainLoop(), HandleMouseExit(), HandleMouseScrollArea(), Load(), MenuLoop(), PatchEditorCallbackMouse(), MenuScreen::run(), SelectionChanged(), UIHandleButtonDown(), UIHandleButtonUp(), UIHandleMouseMove(), and UISelectStateButtonDown().
1.5.6