____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"Public Member Functions | |
| MPPlayer () | |
Public Attributes | |
| std::string | Name |
| int | Team |
| int | Type |
Definition at line 86 of file replay.cpp.
| MPPlayer::MPPlayer | ( | ) | [inline] |
Definition at line 88 of file replay.cpp.
| std::string MPPlayer::Name |
Definition at line 90 of file replay.cpp.
Referenced by CclReplayLog(), ReplayEachCycle(), SaveFullLog(), and StartReplay().
| int MPPlayer::Team |
Definition at line 91 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
| int MPPlayer::Type |
Definition at line 92 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
1.5.6