____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <unittype.h>
Public Member Functions | |
| MissileConfig () | |
Public Attributes | |
| std::string | Name |
| Config missile name. | |
| MissileType * | Missile |
| Identifier to use to run time. | |
Definition at line 396 of file unittype.h.
| MissileConfig::MissileConfig | ( | ) | [inline] |
Definition at line 398 of file unittype.h.
| std::string MissileConfig::Name |
Config missile name.
Definition at line 400 of file unittype.h.
Referenced by CclDefineUnitType(), and LoadUnitTypes().
Identifier to use to run time.
Definition at line 401 of file unittype.h.
Referenced by ActionStillGeneric(), AttackUnitsInDistance(), CclDefineUnitType(), FindRangeAttack(), FireMissile(), LetUnitDie(), and LoadUnitTypes().
1.5.6