____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <missile.h>

Public Member Functions | |
| virtual void | Action () |
Definition at line 487 of file missile.h.
| void MissileCycleOnce::Action | ( | ) | [virtual] |
Missile doesn't move, it will just cycle once and vanish. Used for ui missiles (cross shown when you give and order)
Implements Missile.
Definition at line 1320 of file missile.cpp.
References MissileHit(), NextMissileFrame(), MissileType::Sleep, Missile::State, Missile::TTL, Missile::Type, and Missile::Wait.
1.5.6