____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

MissileCycleOnce Class Reference

#include <missile.h>

Inheritance diagram for MissileCycleOnce:

Missile

List of all members.

Public Member Functions

virtual void Action ()


Detailed Description

Definition at line 487 of file missile.h.


Member Function Documentation

void MissileCycleOnce::Action (  )  [virtual]

Missile doesn't move, it will just cycle once and vanish. Used for ui missiles (cross shown when you give and order)

Implements Missile.

Definition at line 1320 of file missile.cpp.

References MissileHit(), NextMissileFrame(), MissileType::Sleep, Missile::State, Missile::TTL, Missile::Type, and Missile::Wait.


The documentation for this class was generated from the following files:

Generated on Sat Feb 21 00:28:25 2009 for Bos Wars by  doxygen 1.5.6