____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <unitsound.h>
Public Member Functions | |
| SoundConfig () | |
| SoundConfig (std::string name) | |
Public Attributes | |
| std::string | Name |
| config sound name | |
| CSound * | Sound |
| identifier send to sound server | |
Definition at line 49 of file unitsound.h.
| SoundConfig::SoundConfig | ( | ) | [inline] |
Definition at line 52 of file unitsound.h.
| SoundConfig::SoundConfig | ( | std::string | name | ) | [inline] |
Definition at line 53 of file unitsound.h.
| std::string SoundConfig::Name |
config sound name
Definition at line 55 of file unitsound.h.
Referenced by CclDefineMissileType(), CclDefineSpell(), CclDefineUnitType(), MissileType::Init(), InitSoundClient(), and MapUnitSounds().
identifier send to sound server
Definition at line 56 of file unitsound.h.
Referenced by CclDefineGameSounds(), CclDefineSpell(), ChooseUnitVoiceSound(), CButtonPanel::DoClicked(), EditorCallbackButtonDown(), HandleActionBuilt(), MissileType::Init(), InitSoundClient(), MapUnitSounds(), MissileHit(), ParseNetworkCommand(), RescueUnits(), SpellCast(), UIHandleButtonDown(), and UIHandleButtonUp().
1.5.6