____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <spells.h>
Public Member Functions | |
| Target (TargetType type, CUnit *unit, int x, int y) | |
Public Attributes | |
| TargetType | Type |
| type of target. | |
| CUnit * | Unit |
| Unit target. | |
| int | X |
| x coord. | |
| int | Y |
| y coord. | |
Definition at line 260 of file spells.h.
| Target::Target | ( | TargetType | type, | |
| CUnit * | unit, | |||
| int | x, | |||
| int | y | |||
| ) | [inline] |
| int Target::X |
| int Target::Y |
1.5.6