____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

WavData Struct Reference

List of all members.

Public Attributes

CFileWavFile
 Wav file handle.
int ChunkRem
 Bytes remaining in chunk.


Detailed Description

Private wav data structure to handle wav streaming.

Definition at line 55 of file wav.cpp.


Member Data Documentation

Wav file handle.

Definition at line 56 of file wav.cpp.

Referenced by LoadWav(), CSampleWavStream::Read(), and CSampleWavStream::~CSampleWavStream().

Bytes remaining in chunk.

Definition at line 57 of file wav.cpp.

Referenced by LoadWav(), and CSampleWavStream::Read().


The documentation for this struct was generated from the following file:

Generated on Sat Feb 21 00:28:25 2009 for Bos Wars by  doxygen 1.5.6