____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"#include <spells.h>

Public Member Functions | |
| Demolish () | |
| virtual int | Cast (CUnit *caster, const SpellType *spell, CUnit *target, int x, int y) |
Public Attributes | |
| int | Damage |
| Damage for every unit in range. | |
| int | Range |
| Range of the explosion. | |
Definition at line 163 of file spells.h.
| int Demolish::Cast | ( | CUnit * | caster, | |
| const SpellType * | spell, | |||
| CUnit * | target, | |||
| int | x, | |||
| int | y | |||
| ) | [virtual] |
Cast demolish
| caster | Unit that casts the spell | |
| spell | Spell-type pointer | |
| target | Target unit that spell is addressed to | |
| x | X coord of target spot when/if target does not exist | |
| y | Y coord of target spot when/if target does not exist |
Implements SpellActionType.
Definition at line 91 of file spells.cpp.
References Damage, HitUnit(), CMap::Info, Map, MapDistanceToUnit(), CMapInfo::MapHeight, CMapInfo::MapWidth, CUnit::Orders, Range, CUnitCache::Select(), UnitActionDie, UnitCache, UnitMax, and UnitTypeFly.
| int Demolish::Damage |
Damage for every unit in range.
Definition at line 169 of file spells.h.
Referenced by Cast(), and CclSpellAction().
| int Demolish::Range |
Range of the explosion.
Definition at line 170 of file spells.h.
Referenced by Cast(), and CclSpellAction().
1.5.6