____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"Public Member Functions | |
| FullReplay () | |
Public Attributes | |
| std::string | Comment1 |
| std::string | Comment2 |
| std::string | Comment3 |
| std::string | Date |
| std::string | Map |
| std::string | MapPath |
| unsigned | MapId |
| int | Type |
| int | LocalPlayer |
| MPPlayer | Players [PlayerMax] |
| int | Resource |
| int | NumUnits |
| int | Difficulty |
| bool | NoFow |
| int | RevealMap |
| int | MapRichness |
| int | GameType |
| int | Opponents |
| int | Engine [3] |
| int | Network [3] |
| LogEntry * | Commands |
Definition at line 98 of file replay.cpp.
| FullReplay::FullReplay | ( | ) | [inline] |
| std::string FullReplay::Comment1 |
Definition at line 108 of file replay.cpp.
Referenced by CclReplayLog(), SaveFullLog(), and StartReplay().
| std::string FullReplay::Comment2 |
Definition at line 109 of file replay.cpp.
Referenced by CclReplayLog(), SaveFullLog(), and StartReplay().
| std::string FullReplay::Comment3 |
Definition at line 110 of file replay.cpp.
Referenced by CclReplayLog(), SaveFullLog(), and StartReplay().
| std::string FullReplay::Date |
Definition at line 111 of file replay.cpp.
Referenced by CclReplayLog(), SaveFullLog(), and StartReplay().
| std::string FullReplay::Map |
Definition at line 112 of file replay.cpp.
Referenced by CclReplayLog(), SaveFullLog(), and StartReplay().
| std::string FullReplay::MapPath |
Definition at line 113 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
| unsigned FullReplay::MapId |
Definition at line 114 of file replay.cpp.
Referenced by CclReplayLog(), SaveFullLog(), and StartReplay().
| int FullReplay::Type |
Definition at line 116 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
Definition at line 117 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
| MPPlayer FullReplay::Players[PlayerMax] |
Definition at line 118 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), ReplayEachCycle(), SaveFullLog(), and StartReplay().
Definition at line 120 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
Definition at line 121 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
Definition at line 122 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
| bool FullReplay::NoFow |
Definition at line 123 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
Definition at line 124 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
Definition at line 125 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
Definition at line 126 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
Definition at line 127 of file replay.cpp.
Referenced by ApplyReplaySettings(), CclReplayLog(), SaveFullLog(), and StartReplay().
| int FullReplay::Engine[3] |
Definition at line 128 of file replay.cpp.
Referenced by CclReplayLog(), FullReplay(), SaveFullLog(), and StartReplay().
| int FullReplay::Network[3] |
Definition at line 129 of file replay.cpp.
Referenced by CclReplayLog(), FullReplay(), SaveFullLog(), and StartReplay().
Definition at line 130 of file replay.cpp.
Referenced by AppendLog(), CclLog(), DeleteReplay(), ReplayEachCycle(), and SaveFullLog().
1.5.6