____                _       __
    / __ )____  _____   | |     / /___ ___________
   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  )
 /_____/\____/____/     |__/|__/\__,_/_/  /____/

       A futuristic real-time strategy game.
          This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project. Distributed under the "GNU General Public License"

GameSound Class Reference

#include <sound.h>

List of all members.

Public Attributes

SoundConfig PlacementError
 used by ui
SoundConfig PlacementSuccess
 used by ui
SoundConfig Click
 used by ui
SoundConfig Docking
 ship reaches coast
SoundConfig BuildingConstruction
 building under construction
SoundConfig WorkComplete
 building ready
SoundConfig Rescue
 rescue units
SoundConfig ChatMessage
 chat message


Detailed Description

Global game sounds, not associated to any unit-type

Definition at line 62 of file sound.h.


Member Data Documentation

used by ui

Definition at line 66 of file sound.h.

Referenced by CclDefineGameSounds(), EditorCallbackButtonDown(), InitSoundClient(), and UIHandleButtonDown().

ship reaches coast

Definition at line 68 of file sound.h.

Referenced by ChooseUnitVoiceSound(), and InitSoundClient().

building under construction

Definition at line 69 of file sound.h.

Referenced by ChooseUnitVoiceSound(), and InitSoundClient().

building ready

Definition at line 70 of file sound.h.

Referenced by CclDefineGameSounds(), ChooseUnitVoiceSound(), and InitSoundClient().

rescue units

Definition at line 71 of file sound.h.

Referenced by CclDefineGameSounds(), InitSoundClient(), and RescueUnits().

chat message

Definition at line 72 of file sound.h.

Referenced by CclDefineGameSounds(), InitSoundClient(), and ParseNetworkCommand().


The documentation for this class was generated from the following file:

Generated on Sat Feb 21 00:28:25 2009 for Bos Wars by  doxygen 1.5.6