____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"
- Icon
: IconConfig
, ButtonAction
, CUnitType
- IconFrame
: CResourceInfo
- IconX
: CResourceInfo
- IconY
: CResourceInfo
- Id
: Origin
- Ident
: CConstruction
, CCursor
, CFont
, CFontColor
, MissileType
, SpellType
, CUnitType
- ImpactMissile
: MissileType
- ImpactName
: MissileType
- ImpactParticle
: MissileType
- ImpactSound
: MissileType
- Increase
: SpellActionTypeAdjustVariable
, CVariable
- IncreaseTime
: SpellActionTypeAdjustVariable
- Increasing
: CTimer
- Indestructible
: CUnitType
- Index
: CPlayer
, CDecoVar
- index
: tolua_Error
- Info
: CMap
- InfoPanel
: CUserInterface
- InGoal
: Node
, StatsNode
- Init
: CTimer
- initialPos
: CChunkParticle
- initialVelocity
: CChunkParticle
- InsideCount
: CUnit
- InvertEnable
: SpellActionTypeAdjustVariable
- IsCenteredInX
: CDecoVar
- IsCenteredInY
: CDecoVar
- IsNotSelectable
: CUnitType
- Iterations
: TitleScreen
- IX
: CUnit::_unit_seen_
, CUnit
- IY
: CUnit
, CUnit::_unit_seen_
Generated on Sat Feb 21 00:28:22 2009 for Bos Wars by
1.5.6