____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"
- Target
: SpellType
- TargetIsCaster
: SpellActionTypeAdjustVariable
- TargetSelf
: ConditionInfo
- TargetUnit
: Missile
- tcomment
: OggData
- Team
: SettingsPresets
, MPPlayer
, CPlayer
- TeamSelected
: CUnit
- Text
: CNetworkChat
, TitleScreenLabel
, CUIButton
- TextAlign
: ButtonStyleProperties
, ButtonStyle
- TextNormalColor
: ButtonStyle
, ButtonStyleProperties
- TextReverseColor
: ButtonStyleProperties
, ButtonStyle
- TextureHeight
: CGraphic
- Textures
: CGraphic
- TextureWidth
: CGraphic
- TextX
: ButtonStyleProperties
, ButtonStyle
, CResourceInfo
, CStatusLine
- TextY
: ButtonStyleProperties
, ButtonStyle
, CResourceInfo
, CStatusLine
- Ticks
: CUnit::_order_data_::_order_train_
- TileHeight
: CUnitType
- TileWidth
: CUnitType
- Time
: CNetworkCommandQueue
- Timeout
: TitleScreen
- Timer
: CUserInterface
- tinfo
: OggData
- TotalBuildings
: CPlayer
- TotalKills
: CPlayer
- TotalNumUnits
: CPlayer
- TotalRazings
: CPlayer
- TotalResources
: CPlayer
- TotalStep
: Missile
- TotalUnitLimit
: CPlayer
- TotalUnits
: CPlayer
- Train
: CUnit::_order_data_
, AiHelper
, CAnimations
- TrainingButtons
: CUserInterface
- TrainingFont
: CUserInterface
- TrainingText
: CUserInterface
- TrainingTextX
: CUserInterface
- TrainingTextY
: CUserInterface
- trajectoryAngle
: CChunkParticle
- Transparency
: MissileType
- Transparent
: CMinimap
- TransportingButtons
: CUserInterface
- TransportRequests
: PlayerAi
- TriedRepairWorkers
: PlayerAi
- tstate
: OggData
- TTL
: CUnit
, Summon
, SpawnMissile
, Missile
- TwoGroups
: CSound
- type
: tolua_Error
- Type
: AiRequestType
- type
: FileList
- Type
: SettingsPresets
, CInitMessage
, MPPlayer
, CUnit
, _network_selection_header_
, CAnimation
, CNetworkCommandQueue
, Target
, CNetworkPacketHeader
, CPlayer
, AiBuildQueue
, COrder
, _lua_user_data_
, Missile
, AiUnitType
, EditorAction
, FullReplay
, CUnit::_unit_seen_
Generated on Sat Feb 21 00:28:22 2009 for Bos Wars by
1.5.6