____ _ __
/ __ )____ _____ | | / /___ ___________
/ __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
/ /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
/_____/\____/____/ |__/|__/\__,_/_/ /____/
A futuristic real-time strategy game.
This file is part of Bos Wars.
(C) Copyright 2001-2007 by the Bos Wars and Stratagus Project.
Distributed under the "GNU General Public License"
- SacrificeEnable
: Capture
- Sample
: SoundChannel
- SampleSize
: WavFMT
, CSample
- SavedOrder
: CUnit
- Score
: CPlayer
- Script
: PlayerAi
, CAiType
- ScriptDebug
: PlayerAi
- Scroll
: CUserInterface
- ScrollPaddingBottom
: CMapArea
- ScrollPaddingLeft
: CMapArea
- ScrollPaddingRight
: CMapArea
- ScrollPaddingTop
: CMapArea
- SeaUnit
: CUnitType
- Second
: CSound
- Seen
: CUnit
- Select
: CEditor
- SelectableByRectangle
: CUnitType
- Selected
: CUnit
, CUnitSound
- SelectedButtons
: CUserInterface
- SelectedPatchIndex
: CEditor
- SelectedPlayer
: CEditor
- SelectedUnitIndex
: CEditor
- SelectedViewport
: CUserInterface
- ShadowFile
: CConstruction
, CUnitType
- ShadowHeight
: CConstruction
, CUnitType
- ShadowOffsetX
: CUnitType
- ShadowOffsetY
: CUnitType
- ShadowSprite
: CConstruction
, CUnitType
- ShadowWidth
: CConstruction
, CUnitType
- Shards
: AreaBombardment
- SharedVision
: CPlayer
- ShoreBuilding
: CUnitType
- ShowAttackRange
: CPreference
- ShowCommandKey
: CButtonPanel
- ShowIfNotEnable
: CDecoVar
- ShownPatchTypes
: CEditor
- ShownUnitTypes
: CEditor
- ShowOnlySelected
: CDecoVar
- ShowOpponent
: CDecoVar
- ShowOrders
: CPreference
- ShowPatchOutlines
: CEditor
- ShowReactionRange
: CPreference
- ShowSelected
: CMinimap
- ShowSightRange
: CPreference
- ShowWhenMax
: CDecoVar
- SingleSelectedButton
: CUserInterface
- SingleTrainingButton
: CUserInterface
- SingleTrainingFont
: CUserInterface
- SingleTrainingText
: CUserInterface
- SingleTrainingTextX
: CUserInterface
- SingleTrainingTextY
: CUserInterface
- Size
: MinimapEvent
- Sleep
: MissileType
- SleepCycles
: PlayerAi
- Slot
: CUnit
, CUnitType
, Missile
, SpellType
- smokeAnimation
: CChunkParticle
- SmokeMissile
: MissileType
- SmokeName
: MissileType
- SocketReady
: SocketSet
- Sockets
: SocketSet
- Sound
: CAnimation
, CSound
, CUnitType
, SelectionHandling
, SoundConfig
, CAnimation
- SoundWhenCast
: SpellType
- Source
: SelectionHandling
- SourceUnit
: Missile
- SourceX
: Missile
- SourceY
: Missile
- Speed
: MissileType
- Spell
: COrder
- SplashFactor
: MissileType
- Sprite
: Decoration
, CConstruction
, CUnitType
, ButtonStyleProperties
- SpriteArray
: DecoSpriteType
- SpriteFrame
: CCursor
, Missile
- SpriteFrames
: MissileType
- SpriteIndex
: CDecoVarSpriteBar
- Start
: CAnimations
- StartDelay
: MissileType
- StartOffsetX
: AreaBombardment
- StartOffsetY
: AreaBombardment
- StartPoint
: SpawnMissile
- StartUnit
: CEditor
- StartUnitName
: CEditor
- StartX
: CPlayer
- StartY
: CPlayer
- State
: CUnit
, _network_state_
, CUnit::_unit_seen_
, CInitMessage
, AiForce
, CEditor
, Missile
- Stats
: CUnit
, CUnitType
- StatusLine
: CUserInterface
- Stereo
: SoundChannel
- Still
: CAnimations
- StillFrame
: CUnitType
- StorageCapacity
: CPlayer
, CUnitType
- StoredResources
: CPlayer
- Stratagus
: CInitMessage
- StretchImage
: TitleScreen
- Style
: CUIButton
- SubAction
: CUnit
- SubType
: CInitMessage
- Surface
: CGraphic
- SurfaceFlip
: CGraphic
- sync
: OggData
- SyncRandSeed
: LogEntry
Generated on Sat Feb 21 00:28:22 2009 for Bos Wars by
1.5.6